﻿<!DOCTYPE html>
<html>
<head>
    <meta charset="utf-8">
    <title>KEYDB 管理工具 - 登录</title>
    <meta name="renderer" content="webkit" />
    <meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1" />
    <meta name="viewport" content="width=device-width, initial-scale=1.0, minimum-scale=1.0, maximum-scale=1.0, user-scalable=0" />
    <link href="Content/css/layui.css" rel="stylesheet" media="all" />
    <link href="Content/css/admin.css" rel="stylesheet" />
    <link href="Content/css/login.css" rel="stylesheet" />
</head>
<body>
    <div style="position:absolute;z-index:-1;opacity:0.1;">
        <canvas id="canvas" width="1903" height="404"></canvas>
    </div>
    <div class="layadmin-user-login layadmin-user-display-show" id="LAY-user-login" style="display: none;">

        <div class="layadmin-user-login-main">
            <div class="layadmin-user-login-box layadmin-user-login-header">
                <h2>KEYDB 管理工具</h2>
            </div>
            <div class="layadmin-user-login-box layadmin-user-login-body layui-form">
                <div class="layui-form-item">
                    <label class="layadmin-user-login-icon layui-icon layui-icon-username" for="LAY-user-login-username"></label>
                    <input type="text" name="username" id="username" lay-verify="required" placeholder="用户名" class="layui-input" maxlength="20" />
                </div>
                <div class="layui-form-item">
                    <label class="layadmin-user-login-icon layui-icon layui-icon-password" for="LAY-user-login-password"></label>
                    <input type="password" name="password" id="password" lay-verify="required" placeholder="输入密码" class="layui-input" maxlength="20" />
                </div>
                <div class="layui-form-item">
                    <button id="loginBtn" class="layui-btn layui-btn-fluid" lay-submit lay-filter="LAY-user-login-submit">登 入</button>
                </div>
            </div>
        </div>

        <div class="layui-trans layadmin-user-login-footer">
            <div style="margin: 0 auto 20px;">
                <image style="height: 40px;" src="/img/logo.png"></image>
            </div>
            <p>© 2021 天津神舟通用数据技术有限公司</p>
        </div>

    </div>
    <script src="Content/js/layui.js"></script>
    <script>
        layui.use(['jquery', 'layer', 'form'], function () {

            var layer = layui.layer, form = layui.form, $ = layui.$;

            $.get("/api/user/isempty", null, function (data) {

                if (data.Code === 1) {

                    if (data.Data === true) {

                        layer.tips('检测到当前为首次使用，请使用用户名：admin，密码：任意 登录！', '#loginBtn', {
                            area: ['335px', '60px'],
                            time: -1,
                            tips: 3
                        });
                    }
                }
                else {
                    layer.msg('检查失败,' + data.Message, { offset: '15px', icon: 2, time: 3000, shade: 0.3, shadeClose: false }, null);
                }
            });

            $("#password").keypress(function (e) {
                if (e.which === 13) {
                    $("#loginBtn").click();
                }
            });

            $("#loginBtn").click(function () {

                var vercode = $("#vercode").val();

                var username = $("#username").val();

                var password = $("#password").val();

                $.post("/api/user/login", `username=${username}&password=${password}`, function (data) {

                    if (data.Code === 1) {

                        layer.msg('登录成功', { offset: '15px', icon: 1, time: 2000, shade: 0.3, shadeClose: false }, function () {

                            location.href = '/'; 
                        });
                    }
                    else {
                        layer.msg('登录失败,' + data.Message, { offset: '15px', icon: 2, time: 3000, shade: 0.3, shadeClose: false }, null);
                    }
                });
            });

        });
    </script>
    <script>
        function project3D(x, y, z, vars) { var p, d; x -= vars.camX; y -= vars.camY - 8; z -= vars.camZ; p = Math.atan2(x, z); d = Math.sqrt(x * x + z * z); x = Math.sin(p - vars.yaw) * d; z = Math.cos(p - vars.yaw) * d; p = Math.atan2(y, z); d = Math.sqrt(y * y + z * z); y = Math.sin(p - vars.pitch) * d; z = Math.cos(p - vars.pitch) * d; var rx1 = -1000; var ry1 = 1; var rx2 = 1000; var ry2 = 1; var rx3 = 0; var ry3 = 0; var rx4 = x; var ry4 = z; var uc = (ry4 - ry3) * (rx2 - rx1) - (rx4 - rx3) * (ry2 - ry1); var ua = ((rx4 - rx3) * (ry1 - ry3) - (ry4 - ry3) * (rx1 - rx3)) / uc; var ub = ((rx2 - rx1) * (ry1 - ry3) - (ry2 - ry1) * (rx1 - rx3)) / uc; if (!z) z = 0.000000001; if (ua > 0 && ua < 1 && ub > 0 && ub < 1) { return { x: vars.cx + (rx1 + ua * (rx2 - rx1)) * vars.scale, y: vars.cy + y / z * vars.scale, d: (x * x + y * y + z * z) } } else { return { d: -1 } } } function elevation(x, y, z) { var dist = Math.sqrt(x * x + y * y + z * z); if (dist && z / dist >= -1 && z / dist <= 1) return Math.acos(z / dist); return 0.00000001 } function rgb(col) { col += 0.000001; var r = parseInt((0.5 + Math.sin(col) * 0.5) * 16); var g = parseInt((0.5 + Math.cos(col) * 0.5) * 16); var b = parseInt((0.5 - Math.sin(col) * 0.5) * 16); return "#" + r.toString(16) + g.toString(16) + b.toString(16) } function interpolateColors(RGB1, RGB2, degree) { var w2 = degree; var w1 = 1 - w2; return [w1 * RGB1[0] + w2 * RGB2[0], w1 * RGB1[1] + w2 * RGB2[1], w1 * RGB1[2] + w2 * RGB2[2]] } function rgbArray(col) { col += 0.000001; var r = parseInt((0.5 + Math.sin(col) * 0.5) * 256); var g = parseInt((0.5 + Math.cos(col) * 0.5) * 256); var b = parseInt((0.5 - Math.sin(col) * 0.5) * 256); return [r, g, b] } function colorString(arr) { var r = parseInt(arr[0]); var g = parseInt(arr[1]); var b = parseInt(arr[2]); return "#" + ("0" + r.toString(16)).slice(-2) + ("0" + g.toString(16)).slice(-2) + ("0" + b.toString(16)).slice(-2) } function process(vars) { if (vars.points.length < vars.initParticles) for (var i = 0; i < 5; ++i)spawnParticle(vars); var p, d, t; p = Math.atan2(vars.camX, vars.camZ); d = Math.sqrt(vars.camX * vars.camX + vars.camZ * vars.camZ); d -= Math.sin(vars.frameNo / 80) / 25; t = Math.cos(vars.frameNo / 300) / 165; vars.camX = Math.sin(p + t) * d; vars.camZ = Math.cos(p + t) * d; vars.camY = -Math.sin(vars.frameNo / 220) * 15; vars.yaw = Math.PI + p + t; vars.pitch = elevation(vars.camX, vars.camZ, vars.camY) - Math.PI / 2; var t; for (var i = 0; i < vars.points.length; ++i) { x = vars.points[i].x; y = vars.points[i].y; z = vars.points[i].z; d = Math.sqrt(x * x + z * z) / 1.0075; t = .1 / (1 + d * d / 5); p = Math.atan2(x, z) + t; vars.points[i].x = Math.sin(p) * d; vars.points[i].z = Math.cos(p) * d; vars.points[i].y += vars.points[i].vy * t * ((Math.sqrt(vars.distributionRadius) - d) * 2); if (vars.points[i].y > vars.vortexHeight / 2 || d < .25) { vars.points.splice(i, 1); spawnParticle(vars) } } } function drawFloor(vars) { var x, y, z, d, point, a; for (var i = -25; i <= 25; i += 1) { for (var j = -25; j <= 25; j += 1) { x = i * 2; z = j * 2; y = vars.floor; d = Math.sqrt(x * x + z * z); point = project3D(x, y - d * d / 85, z, vars); if (point.d != -1) { size = 1 + 15000 / (1 + point.d); a = 0.15 - Math.pow(d / 50, 4) * 0.15; if (a > 0) { vars.ctx.fillStyle = colorString(interpolateColors(rgbArray(d / 26 - vars.frameNo / 40), [0, 128, 32], .5 + Math.sin(d / 6 - vars.frameNo / 8) / 2)); vars.ctx.globalAlpha = a; vars.ctx.fillRect(point.x - size / 2, point.y - size / 2, size, size) } } } } vars.ctx.fillStyle = "#82f"; for (var i = -25; i <= 25; i += 1) { for (var j = -25; j <= 25; j += 1) { x = i * 2; z = j * 2; y = -vars.floor; d = Math.sqrt(x * x + z * z); point = project3D(x, y + d * d / 85, z, vars); if (point.d != -1) { size = 1 + 15000 / (1 + point.d); a = 0.15 - Math.pow(d / 50, 4) * 0.15; if (a > 0) { vars.ctx.fillStyle = colorString(interpolateColors(rgbArray(-d / 26 - vars.frameNo / 40), [32, 0, 128], .5 + Math.sin(-d / 6 - vars.frameNo / 8) / 2)); vars.ctx.globalAlpha = a; vars.ctx.fillRect(point.x - size / 2, point.y - size / 2, size, size) } } } } } function sortFunction(a, b) { return b.dist - a.dist } function draw(vars) { vars.ctx.globalAlpha = .15; vars.ctx.fillStyle = "#000"; vars.ctx.fillRect(0, 0, canvas.width, canvas.height); drawFloor(vars); var point, x, y, z, a; for (var i = 0; i < vars.points.length; ++i) { x = vars.points[i].x; y = vars.points[i].y; z = vars.points[i].z; point = project3D(x, y, z, vars); if (point.d != -1) { vars.points[i].dist = point.d; size = 1 + vars.points[i].radius / (1 + point.d); d = Math.abs(vars.points[i].y); a = .8 - Math.pow(d / (vars.vortexHeight / 2), 1000) * .8; vars.ctx.globalAlpha = a >= 0 && a <= 1 ? a : 0; vars.ctx.fillStyle = rgb(vars.points[i].color); if (point.x > -1 && point.x < vars.canvas.width && point.y > -1 && point.y < vars.canvas.height) vars.ctx.fillRect(point.x - size / 2, point.y - size / 2, size, size) } } vars.points.sort(sortFunction) } function spawnParticle(vars) { var p, ls; pt = {}; p = Math.PI * 2 * Math.random(); ls = Math.sqrt(Math.random() * vars.distributionRadius); pt.x = Math.sin(p) * ls; pt.y = -vars.vortexHeight / 2; pt.vy = vars.initV / 20 + Math.random() * vars.initV; pt.z = Math.cos(p) * ls; pt.radius = 200 + 800 * Math.random(); pt.color = pt.radius / 1000 + vars.frameNo / 250; vars.points.push(pt) } function frame(vars) { if (vars === undefined) { var vars = {}; vars.canvas = document.querySelector("canvas"); vars.ctx = vars.canvas.getContext("2d"); vars.canvas.width = document.body.clientWidth; vars.canvas.height = document.body.clientHeight; window.addEventListener("resize", function () { vars.canvas.width = document.body.clientWidth; vars.canvas.height = document.body.clientHeight; vars.cx = vars.canvas.width / 2; vars.cy = vars.canvas.height / 2 }, true); vars.frameNo = 0; vars.camX = 0; vars.camY = 0; vars.camZ = -14; vars.pitch = elevation(vars.camX, vars.camZ, vars.camY) - Math.PI / 2; vars.yaw = 0; vars.cx = vars.canvas.width / 2; vars.cy = vars.canvas.height / 2; vars.bounding = 10; vars.scale = 500; vars.floor = 26.5; vars.points = []; vars.initParticles = 1000; vars.initV = .01; vars.distributionRadius = 800; vars.vortexHeight = 25 } vars.frameNo++; requestAnimationFrame(function () { frame(vars) }); process(vars); draw(vars) } frame();
    </script>
</body>
</html>